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Meet the Main Characters of Antica

PT49 - The AstroAnt Heroes

Meet our three heroes, Ship Captain Ace Adams, Communications Officer Chip McGee and Pilot Officer, Buddy Rayne. Long time members of T.A.P. (The Ant Patrol), our heroes share their exciting adventures that takes them across the vast underground world of Antica. There, led by the brave and valiant, Capt. Ace Adams, they will battle against the forces that threaten to bring chaos, mayhem and insecurity to their home city, Antropolis. They'll pit their wits, skills and courage against the likes of Dr. Marcos and Lord Vaine to ensure that those wily criminals never accomplish their devious plans. Their adventures will also take them into lawless regions such as the underground Outzone Territory and the unexplored and dangerous Wildlands where large merciless and savage creatures roam about forever searching for their next unwitting meal. Never fear, our heroes are always willing and able to tackle any task that threatens the safety and security of all the citizens of Antropolis.

PT49 & PT31 Airships

Our heroes need a reliable and efficient form of transport which can take them all across the wide terrains of underground Antica. PT49 Maystar is their teamship and they affectionately look upon her as their fourth team member. Along with impressive defence and offence capabilities, she is always ready, reliable and powered to take the team to their next adventurous campaign. As her pilot, Buddy has a special fondness for Maystar and cares for her like he would care for his own child. Watch out to anybody that dares to mistreat the Maystar as they would undoubtedly feel the wrath of her most committed carer. Sometimes the Maystar needs maintenance work so as a back up, PT31 Windchaser is there to fill the role. Windchase is also used by a support team for when our heroes tackle a job that requires some extra helping hands.

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Dr. Marcos and the Marcos Gang

Cunning and sharp as a tack, Dr. Marcos is as close to a super villain as you can get. Possessing a highly intelligent mind and gifted at robotics and engineering, Dr. Marcos is the most formidable opponent that our heroes will face. Backed up by his right hand man Fly, a small but tough and loyal follower, Dr. Marcos has created a sizeable army of robot henchmen. He holds the key to the ultimate control of his faithful mechanical servants by way of a medallion he has pinned to his chest. This ingenious invention only responds to Dr. Marcos' body signature and should it be taken from him, will only disengage the robots and not give the new holder any control over them. Still, taking the medallion from him would render the robot henchmen useless to the conniving villain. A weakness that our heroes should not hesitate in taking advantage of. That is if they can get their hands on him after getting through his almost inpenetrable security.

Lord Vaine and his
City Soldiers

Lord Vaine is the undisputed and ultimate ruler of Vaine City and Vanity Land, home of the Sandlions. He comes from a long line of descendants bearing the Vaine name who have ruled over Vaine City since its inception. He is the current successive ruler of the city and vows, as his father, grandfather and those before have done, to continue on the mission to overthrow the Antropolis government and gain control of the entire civilised region of underground Antica. He'll use his army led by the slippery but obedient Marshall Zig Zag, to attempt to infiltrate, undermine and dismantle the very heart and soul of Antropolis so as to open the door for his agressive takeover. He dislikes Dr. Marcos but at times will use his skills to further his ambition and believes that where his ancestors failed, he will gallantly succeed. He has a difficult job ahead of him because conquering Antropolis is no easy task, and our heroes will battle fiercely to negate his plans and maintain the freedom of their great City.

The Ant Patrol - Heroes at the HQ

 

Our heroes have a strong and faithful leadership and support team back at T.A.P. Headquarters. General Gus Griffen heads the organisation and leads it with precision and grace. He expects the best from his force and in return, honours and protects those that serve. His key subordinate is the loud and obnoxious motivator, Senior Sgt. Ralph Bolbo. The Sarge suffers no fools but under his rough and impatient demeanor, he has a heart of gold and will lay down his life for any of his brave Patrollers. Whether you love him, hate him or both, one thing is for sure, he will always earn your respect.

To be successful in overcoming an offensive strike from a persistant enemy, a reliable and accurate source of intel is required through a constant source. Enter T.A.P.'s Senior Intelligence Communicator, the beautiful and highly resourceful, Officer Celia Fyrestone. Officer Fyrestone has an eye for detail and a mind for problem solving. If it's worth knowing, she knows it. An integral part of the team, our heroes would be at a great disadvantage without her knowledge and guidance into the world of information and critical data. 

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Smitty the Barman and Friends

Everyone needs a place to unwind, eat a good meal and meet with friends when a break is well deserved and earned. Smitty's Bar is the go to place for that getaway and is run by the always patient, loveable and understanding, Boris 'The Ear' Smitty. Always ready to lend an ear (nb: Anticans don't have ears but rather antennae that are also reffered to as ears) to anyone's complaints and criticisms, and in some cases, even offer a little welcomed wisdom, Smitty is beloved by all, and he serves a great Stinger Soda too. Two frequent visitors to Smitty's Bar are Cloak and Dagger. Two brothers who are both street wise and sense stupid. Somehow, they always seem to know the goings on out in the back streets of Antropolis. They like to think of themselves as professional street hustlers but most of the time, they are the ones who get hustled. Nevertheless, their daily dealings provides them with a window into the latest word on the street. They are a major source for Celia's intel and often prove valuable to our heroes when an undercover investigation, is the order of the day. 

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Summary

We hope your initial introduction to the main characters of our story was a positive one and we believe that as you get to know them through the storylines, you will grow to like and understand them even more. As they develop through each story, you will find out more about their lives and inner personalities which we hope will bring extra joy and laughter into your own lives. Of course there are many more characters that you will meet along the way as Antica is full of great characters of every persuasion and personality types. Stick with us and we promise to keep working hard to deliver continued good old fashion fun and adventure in every story. We are not interested in delivering any hidden agendas, but if there is a message in our project, it is simply that life is too short. So make the most of it, crack a smile, and let's all enjoy it while we can.

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